With several updates across multiple aspects of the game, Riot Games brought some hotfix changes with the LoL Patch 14.1b.
LoL Patch 14.1b – What changes are coming?
Whenever Riot makes big changes to the outcome, it’s bound to happen that some champions get much stronger than expected, and some outliers are created on both ends of the spectrum.
With that in mind, the game developers have brought in quick hotfix changes, hoping to bring the game to a more balanced state as they prepare to tweak things further in the upcoming weeks.
That said, there is a lot to unfold in the new season, so there might still be quite a few “OP” picks that are yet to be discovered. While we monitor what happens next, let’s see the changes from the mid-patch 14.1b.
LoL Patch 14.1b changes (Credit: Riot Games)Patch Release Date
The changes of patch 14.1b have already been on the live servers since January 12 and will last until the release of patch 14.2 on January 24.
Patch 14.1b Hotfix Changes
Corki
- Base Attack Damage: 59 ⇒ 61
- R Damage: 80/115/150 (+15/45/75% AD) (+12% AP) ⇒ 80/115/150 (+25/50/75% AD) (+12% AP)
Ezreal
- W Cooldown: 12 ⇒ 8 seconds
- E Mana Cost: 90 ⇒ 70
Hwei
- Health Growth: 104 ⇒ 109
- QQ Damage: 60/90/120/150/180 (+70% AP) (+4/5/6/7/8% of target’s maximum health) ⇒ 60/90/120/150/180 (+75% AP) (+4/5/6/7/8% of target’s maximum health)
- EQ/EW/EE Damage: 60/90/120/150/180 (+60% AP) ⇒ 70/110/150/190/230 (+60% AP)
- R Missile Width: 80 ⇒ 90
Lux
- Base Health: 560 ⇒ 580
- Base Armor: 19 ⇒ 21
- Attack Speed Growth: 2% ⇒ 3%
- W Shield Strength: 40/55/70/85/100 (+35% AP) ⇒ 40/55/70/85/100 (+40% AP)
Naafiri
- Base Movement Speed: 335 ⇒ 340
- Packmate Damage: 5-25 (based on level) (+4.5% bonus AD) ⇒ 6-30 (based on level) (+4.5% bonus AD)
- Passive Cooldown: 30/25/20/15 seconds (levels 1/6/11/16) ⇒ 30/25/20/15/10 seconds (levels 1/6/9/12/15)
Zac
- Passive Heal per Chunk: 4/5/6/7% ⇒ 5/6/7/8%
- E Cooldown: 24/21/18/15/12 ⇒ 22/19/16/13/10 seconds
- R Cooldown: 130/115/100 ⇒ 120/105/90 seconds
Zed
- E Damage: 65/85/105/125/145 (+65% bonus AD) ⇒ 65/90/115/140/165 (+65% bonus AD)
- R Damage: 65% AD (+25/40/55% of damage dealt) ⇒ 100% AD (+25/40/55% of damage dealt)
Aphelios
- Attack Damage Growth: 3 ⇒ 2.3 (Note: Aphelios will still get 4.5-27 bonus AD from his passive.)
Fizz
- Q Damage: 10/25/40/55/70 (+55% AP) ⇒ 10/25/40/55/70 (+50% AP)
- W Active Damage: 50/70/90/110/130 (+50% AP) ⇒ 50/70/90/110/130 (+40% AP)
Gwen
- Passive Damage: 1% (+0.8% per 100 AP) of the target’s maximum health ⇒ 1% (+0.65% per 100 AP) of the target’s maximum health
Kayle
- Zeal Stack Bonus: 6% (+1% per 100 AP) bonus attack speed ⇒ 6% (+0.5% per 100 AP) bonus attack speed
LeBlanc
- Attack Speed Ratio: 0.625 ⇒ 0.4
- Attack Speed Growth: 1.5% ⇒ 2.35%
- Attack Damage Growth: 2.7 ⇒ 2.2
- Q Damage: 65/90/115/140/165 (+40% AP) ⇒ 65/90/115/140/165 (+45% AP)
- E Damage: 50/70/90/110/130 (+35% AP) ⇒ 50/70/90/110/130 (+40% AP)
Singed
- Q Total Damage: 40/60/80/100/120 (+90% AP) ⇒ 40/60/80/100/120 (+80% AP)
Taric
- Armor Growth: 4.6 ⇒ 4.3
- W Bonus Armor: 10/11/12/13/14% of Taric’s armor ⇒ 9/10/11/12/13% of Taric’s armor
Teemo
- Q Damage: 80/125/170/215/260 (+80% AP) ⇒ 80/125/170/215/260 (+70% AP)
- R Total Damage: 200/325/450 (+55% AP) ⇒ 200/325/450 (+50% AP)
Item changes
Essence Reaver
- Total Cost: 3000 ⇒ 2900
- Passive – Spellblade Damage: 130% base AD (+20% bonus AD) bonus physical damage ⇒ 140% base AD (+20% bonus AD) bonus physical damage
Heartsteel
- Health: 800 ⇒ 900
Hubris
- Unique – Eminence AD per Statue Rank: 10 (+1 per Statue Rank) ⇒ 15 (+2 per Status Rank)
- Unique – Eminence Duration: 60 ⇒ 90 seconds
Profane Hydra
- Total Cost: 3400 ⇒ 3300 gold
- Unique Active – Heretical Cleave: Deal 80% AD physical damage to enemies within a 450 unit radius, increased to 120% AD against targets below 30% maximum health ⇒ Deal 100% AD physical damage to enemies within a 450 unit radius, increased to 150% AD against targets below 50% maximum health
Ravenous Hydra
- Lifesteal: 10% ⇒ 12%
- Cast Time: 0.25 seconds ⇒ Now references user’s auto attack cast time
Stridebreaker
- Attack Damage: 50 ⇒ 55
- Attack Speed: 20% ⇒ 25%
- Unique Active–Breaking Shockwave: Grants 30% bonus movement speed decaying over 3 seconds ⇒ Grants 35% bonus movement speed decaying over 3 seconds
Tiamat
- Unique Active – Crescent: Deals 60% AD physical damage ⇒ Deals 75% AD physical damage
- Cast Time: 0.25 seconds ⇒ Now references user’s auto attack cast time
Hextech Rocketbelt
- Unique Active – Supersonic: Deals 175 (+15% AP) magic damage ⇒ Deals 125 (+15% AP) magic damage
Storm surge
- Unique Passive – Squall Damage: 120-260 (+40% AP) (melee) / 90-195 (+30% AP) (ranged) ⇒ 100-200 (+30% AP) (melee) / 75-150 (+22.5% AP) (ranged)
The Collector
- Total Cost: 3000 ⇒ 3100
Titanic Hydra
- Attack Damage: 55 ⇒ 50
- Health: 550 ⇒ 500
Trailblazer
- Total Cost: 2400 ⇒ 2500
- Health: 250 ⇒ 200